#### Bidirectional and Vertical Text

# Bidirectional Text

Pango supports bidirectional text (like Arabic and Hebrew) automatically. Some applications however, need some help to correctly handle bidirectional text.

The `PangoDirection` type can be used with `pango_context_set_base_dir()` to instruct Pango about direction of text, though in most cases Pango detects that correctly and automatically. For application that need more direct control over bidirectional setting of text, Pango provides APIs such as `pango_unichar_direction()`, `pango_find_base_dir()`, `pango_get_mirror_char()` or `pango_bidi_type_for_unichar()`.

Here is an example for mixed-direction text (shown in logical order):

Pango reorders the text according to the direction of the runs:

# Vertical Text

Pango is not only capable of vertical text layout, it can handle mixed vertical and non-vertical text correctly. This section describes the types used for setting vertical text parameters.

The way this is implemented is through the concept of gravity. Gravity tells glyphs which way is down, so the gravity of normal Latin text is south. A gravity value of east means that glyphs will be rotated ninety degrees counterclockwise. So, to render vertical text one needs to set the gravity and rotate the layout using the matrix machinery already in place. This has the huge advantage that most algorithms working on a `PangoLayout` do not need any change as the assumption that lines run in the X direction and stack in the Y direction holds even for vertical text layouts.

Here is an example for some English text rendered with gravity west, rotated 90 degrees:

Applications should only need to set base gravity on `PangoContext` in use, and let Pango decide the gravity assigned to each run of text. This automatically handles text with mixed scripts. A very common use is to set the context base gravity to auto using `pango_context_set_base_gravity()` and rotate the layout normally. Pango will make sure that Asian languages take the right form, while other scripts are rotated normally.

The correct way to set gravity on a layout is to set it on the context associated with it using `pango_context_set_base_gravity()`. The context of a layout can be accessed using `pango_layout_get_context()`. The currently set base gravity of the context can be accessed using `pango_context_get_base_gravity()` and the resolved gravity of it using `pango_context_get_gravity()`. The resolved gravity is the same as the base gravity for the most part, except that if the base gravity is set to `PANGO_GRAVITY_AUTO`, the resolved gravity will depend on the current matrix set on context, and is derived using `pango_gravity_get_for_matrix()`.

The next thing an application may want to set on the context is the gravity hint. A `PangoGravityHint` instructs how different scripts should react to the set base gravity.

Font descriptions have a gravity property too, that can be set using `pango_font_description_set_gravity()` and accessed using `pango_font_description_get_gravity()`. However, those are rarely useful from application code and are mainly used by `PangoLayout` internally.

Last but not least, one can create `PangoAttributes` for gravity and gravity hint using `pango_attr_gravity_new()` and `pango_attr_gravity_hint_new()`.